Delaunay-triangulation (1 project):
Schulze, Daniel, Rolly, Jordan (hyperbolic)
- In the plane
- 3D-Mesh
- spherical
- hyperbolic (Thilo)
Facet-Edge-Datastructure (1 project):
Doerr, Bremer
- Create standard modelling operations like
- split Vertex/Edge/Face/Tet
- remove and fill Vertex/Edge/Face/Tet
- etc.
- http://books.google.de/books?id=lFOQEr-L9pMC&pg=PA121&lpg=PA121&dq=facet+edge+data+structure&source=bl&ots=qzAbjjAUde&sig=_0mJfOSIlMGPGg2JXxKsYeZk3TQ&hl=de&sa=X&ei=nCGGVKC7G8joUsCggfgP&ved=0CHEQ6AEwCw#v=onepage&q=facet%20edge%20data%20structure&f=false
Delaunay-tetrahedralization (1 project):
Wegener, Stoehr, Till, Wang (Amira)
- Create a tetmesh out of a triangle mesh
- based on facet-edge datastructure
- http://gclab.kaist.ac.kr/publications/S02.pdf
- http://www.cs.berkeley.edu/~jrs/papers/cdtbasic.pdf
Subdivision (4-5 projects):
Buecher, Weingarten, Eisenhardt
- Boundary (3 out of 4):
- sqrt3: https://www.graphics.rwth-aachen.de/media/papers/sqrt31.pdf
- catmull clark: check out bezier curves
- loop: b-splines
- doo sabin: (b-splines?)
Nobody
- Symmetric:
- Translation (3 out of 4)
- Reflection (3 out of 4)
Betac, Schroeder
- Subdivision by Using the GPU (only one Algorithm in the Paper)
Splines (1 project):
Cassina
- Bezier-curves (linear/quadratic/cubic)
- Bezier-Surfaces
- B-Splines
- B-Splines-Surfaces
- http://apc.dcti.iscte.pt/praticas/Springer-Verlag%20Curves%20and%20Surfaces%20for%20Computer%20Graphics.pdf
Spherical (1 project):
Schikora, Machner
- spherical splines
- spherical subdivision
Hyperbolic (1 project):
- hyperbolic splines
- hyperbolic subdivision
position based dynamic:
Krah, Padilla, Alraai