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- Laplace operator 2
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- Triangulated surfaces and domains
- Laplace operator 1
- Tutorial 10 – Discrete minimal surfaces
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- Tutorial 8 – Flows on functions
- Tutorial 7 – Visualization of gradient fields
- Random Fourier polynomials
- Tutorial 6: Close-to-conformal parametrizations of Hopf tori
- Tutorial 5: Lawson’s minimal surfaces and the Sudanese Möbius band
- The 3-Sphere
- Tutorial 4: Hyperbolic helicoids
- Tutorial 3: Framed Closed Curves
- Conformal maps III: Stereographic Projection
- Conformal Maps II: Inversions
- Quaternions
- Tutorial 2: Framed Discrete Curves
- Mandelbrot Set
- Conformal Maps I: Holomorphic Functions
- Conformal Parametrizations of Surfaces
- Parallel Frame for Curves
- Arclength-Parametrized Curves
- Sampled Parametrized Curves
- Tutorial 1: Implicit Surfaces with Houdini
- Creating Geometry From Scratch
- Combinatorial Geometry in Houdini
- Combinatorial Geometry: Simplicial Complexes
- Combinatorial Geometry: Cell Complexes
- Scenes with White Background
- Simple Ambient Scenes
- Visualizing Discrete Geometry with Houdini II
- Rendering and Working with Cameras
- Visualizing Discrete Geometry with Houdini I
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Author Archives: pinkall
Conformal maps III: Stereographic Projection
Stereographic projection \[\sigma: \mathbb{R}^n \to S^n \setminus \{\mathbf{n}\}\] where \[\mathbf{n}=(0,\ldots,0,1)\in\mathbb{R}^{n+1}\] is the northpole of $S^n$ is a special case of an inversion: Let us consider the hypersphere $S\subset\mathbb{R}^{n+1}$ with center $\mathbf{n}$ and radius $r=\sqrt{2}$ and look at the image of \[\mathbb{R}^n =\left\{\mathbf{x}\in\mathbb{R}^{n+1}\,{\large … Continue reading
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Conformal Maps II: Inversions
Let $M\subset \mathbb{R}^n$ be a domain. A smooth map $f:M \to \mathbb{R}^n$ is called conformal if there is a smooth function $\phi:M\to \mathbb{R}$ and a smooth map $A$ from $M$ into the group $O(n)$ of orthogonal $n\times n$-matrices such that … Continue reading
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Quaternions
Quaternions, $\mathbb{H}$ are a number system like real or complex numbers but with 4 dimensions. In particular, $\mathbb{H}$ is nothing but $\mathbb{R}^4$ together with a multiplication law. The identification of $\mathbb{H}$ and $\mathbb{R}^4$ is given by: $$ \mathbb{H} = \lbrace … Continue reading
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Conformal Maps I: Holomorphic Functions
If $M\subset\mathbb{R}^2$ is a plane domain and the image of parametrized surface $f:M\to \mathbb{R}^3$ is contained in \[\mathbb{R}^2=\{(x,y,z)\in \mathbb{R}^3\,\,|\,\, z=0\}\] then the defining equations of a conformal map \begin{align*}\left|f_u\right|&=\left|f_v\right| \\\\ \langle f_u,f_v\rangle &=0\end{align*} imply that $\left|f_v\right|$ arises from $\left|f_v\right|$ by … Continue reading
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Conformal Parametrizations of Surfaces
In the context of surfaces the strict analog of arclength parametrized curves is an isometric immersion \[f: M\to \mathbb{R}^3\] of a standard surface into $\mathbb{R}^3$. Here “isometric” means that lengths of curves and intersection angles of curves on the surface … Continue reading
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Arclength-Parametrized Curves
A parametrized curve $\gamma_[0,L]\to\mathbb{R}^3$ is called parametrized by arclength provided that $\gamma(t)$ moves with unit speed if we interpret $t$ as time: $\left|\gamma'(t)\right|=1$ for all $t\in [0,L]$. Sampling an arclength-parametrization $\gamma$ at evenly spaced points $t=\frac{mL}{n}$ for integer values of $m$ … Continue reading
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Sampled Parametrized Curves
In the last post we created geometric objects from scratch, including the underlying combinatorics. In most situations it is much more convenient to start with already existing geometry and transform it. This approach is similar to the standard way of … Continue reading
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Creating Geometry From Scratch
Here we explain how to generate geometry procedurally. There are two node types that allow tho do this: Nodes of type Attribute Wrangle allow to specify geometry using the programming language VEX. Nodes of type Python allow to do the same in the … Continue reading
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Combinatorial Geometry in Houdini
As primitive geometric objects (objects that do not arise as combinations of other objects) Houdini supports also round spheres, cylinders (called tubes in Houdini), volumes and other things. We will focus here on Houdini’s implementation of the combinatorial complexes described … Continue reading
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Combinatorial Geometry: Simplicial Complexes
While (for good reasons) we have restricted our treatment of combinatorial cell complexes to the two-dimensional case, the theory of $n$-dimensional simplicial complexes is rather straightforward: Definition: A simplicial complex is a finite set $P$ together with a set $\mathcal{S}$ … Continue reading
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